Workbench Command is a set of command-line tools that can be used to perform simple and complex operations within Connectome Workbench.
DILATE A VOLUME FILE
wb_command -volume-dilate
<volume> - the volume to dilate
<distance> - distance in mm to dilate
<method> - dilation method to use
<volume-out> - output - the output volume
[-exponent] - use a different exponent in the weighting function
<exponent> - exponent 'n' to use in (1 / (distance ^ n)) as the
weighting function (default 7)
[-bad-voxel-roi] - specify an roi of voxels to overwrite, rather than
voxels with value zero
<roi-volume> - volume file, positive values denote voxels to have
their values replaced
[-data-roi] - specify an roi of where there is data
<roi-volume> - volume file, positive values denote voxels that have
data
[-subvolume] - select a single subvolume to dilate
<subvol> - the subvolume number or name
[-legacy-cutoff] - use the v1.3.2 method of excluding voxels further than
the dilation distance when calculating the dilated value
[-grad-extrapolate] - additionally use the gradient to extrapolate,
intended to be used with WEIGHTED
[-presmooth] - apply presmoothing before computing gradient vectors,
not recommended
<kernel> - the size of gaussian smoothing kernel in mm, as sigma by
default
[-fwhm] - kernel size is FWHM, not sigma
For all voxels that are designated as bad, if they neighbor a non-bad
voxel with data or are within the specified distance of such a voxel,
replace the value in the bad voxel with a value calculated from nearby
non-bad voxels that have data, otherwise set the value to zero. No
matter how small <distance> is, dilation will always use at least the
face neighbor voxels.
By default, voxels that have data with the value 0 are bad, specify
-bad-voxel-roi to only count voxels as bad if they are selected by the
roi. If -data-roi is not specified, all voxels are assumed to have data.
To get the behavior of version 1.3.2 or earlier, use '-legacy-cutoff
-exponent 2'.
Valid values for <method> are:
NEAREST - use the value from the nearest good voxel
WEIGHTED - use a weighted average based on distance